OOP Concepts (or Pillars) are the fundamental theories that define the Object-Oriented paradigm. They are the "Rules of the Game". They tell you how to structure your data and behavior into Objects.
Design Patterns are standard, reusable solutions to common problems that occur within the rules of OOP. They are the "Winning Strategies". They don't invent new rules; they use the existing rules (OOP Concepts) to solve architectural issues.
The Blueprint / Template
A Class is just code. It describes what an object will look like. It doesn't live in memory until instantiated.
class CyberDroid { constructor(name, color) { this.name = name; this.color = color; } }
The Instance / Actual Entity
Often confused, these two concepts work together to manage complexity and security. Use the interactive model below to see the difference.
Hover cards to visualize logic
You press "Brew". You don't know about water pressure or circuits. Abstraction hides complexity and shows only what's necessary.
The casing protects the wires. You cannot touch the heater directly. Encapsulation protects data integrity by bundling it and restricting access.
// ✅ ABSTRACTION: Simple Interface class Wallet { buyItem(price) { // Internal complex tax logic hidden const tax = this.#calcTax(price); this.#balance -= (price+tax); } }
Reusable solutions to architectural problems.
Simplified interface
Complex system requires 10 steps to initialize.
Create a class with one simple method that handles the 10 steps internally.
class VideoFacade { convert() { file.load(); codec.init(); // ... } }
Test your understanding of OOP concepts and Design Patterns.
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